#ifndef CURSOR
#define CURSOR
#include <SFML/Graphics.hpp>
#include "cDat.h"

class Cursor
{
private:
    int x;
    int y;
    sf::Sprite sprite;
    sf::Texture texture;
    sf::Image image;

public:
    Cursor();
    void move(int x, int y);
    int getX();
    int getY();
    sf::Sprite getSprite();
};

#endif
